Heist
2011
Description
Heist is a multiplayer laser game I designed and built together with Reinier Jansen in under 7 weeks. In this game, two thieves challenge each other to steal a diamond from a laser guarded warehouse. While they compete against each other in absolute darkness to find the diamond first, they also depend on each other to be quiet, at the risk of triggering the volatile laser system.

Heist delivers a gesture based and spatially immersive role-playing game experience. It was voted Best Game by participants of the Interactive Technology Design exhibition 2007.
Fields
Interactive laser game
  • Heist Laser game

    Heist is a multiplayer laser game I designed and built together with Reinier Jansen in under 7 weeks. In this game, two thieves challenge each other to steal a diamond from a laser guarded warehouse. While they compete against each other in absolute darkness to find the diamond first, they also depend on each other to be quiet, at the risk of triggering the volatile laser system.

    Heist delivers a gesture based and spatially immersive role-playing game experience. It was voted Best Game by participants of the Interactive Technology Design exhibition 2007.