Headphones
2011
Description
What if the sound you heard between your ears had the physical qualities of sand, or water? These headphones explore the possibilities of giving sound physical attributes such as weight or viscosity.
Using an accelerometer, I prototyped the headphones to alter your musical experience according to your head movements. Tilting your head left and right makes the sound flow from one ear to another, while moving your head up/down causes it to sound closer or farther away.
Using an accelerometer, I prototyped the headphones to alter your musical experience according to your head movements. Tilting your head left and right makes the sound flow from one ear to another, while moving your head up/down causes it to sound closer or farther away.
Fields
Interactive headphones
- A small project I did for the course Instalaciones Interactivas y Redes at the UPV in Spain. These interactive headphones react to your head movements and alter the sound accordingly: tilting your head left/right changes the sound balance to left/right. Nodding your head up/down changes the volume. All you need to make this possible is a Phidget Accelerometer and Max MSP. Contact me to get the max patch.