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SketchTone is an iPad application for sketching music and my Masters degree project for Wacom. Today's music programs are frighteningly complex; Wacom's brief was to design an engagingly simple consumer application for creating music. I developed an iPad app over multiple iterations in which sounds can be sketched across a canvas in time and in pitch.
Wacom has decided to produce my project into a full-fledged desktop application. I am currently working closely with a professional Flash-developer.Music sketching on the iPad2011 -
Zicoya is a cloud-based social storage application designed with the motto: 'store everything, share what you want, collaborate online'. Unlike Dropbox, Libtag supports both opening documents online and commenting on them, as well as handy drag&drop functionality.
I am responsible for the whole user experience of Zicoya and work very closely with the developers. Designing and implementing an online application from scratch has given me a keen understanding of current web technologies and limitations.File sharing service2011 -
Heist is a multiplayer laser game I designed and built together with Reinier Jansen in under 7 weeks. In this game, two thieves challenge each other to steal a diamond from a laser guarded warehouse. While they compete against each other in absolute darkness to find the diamond first, they also depend on each other to be quiet, at the risk of triggering the volatile laser system.
Heist delivers a gesture based and spatially immersive role-playing game experience. It was voted Best Game by participants of the Interactive Technology Design exhibition 2007.Interactive laser game2011 -
What if the sound you heard between your ears had the physical qualities of sand, or water? These headphones explore the possibilities of giving sound physical attributes such as weight. The video is the result of a one-day workshop on interactive installations.
Using an accelerometer, I prototyped the headphones to alter your musical experience according to your head movements. Tilting your head left and right makes the sound flow from one ear to another, while moving your head up/down causes it to sound closer or farther away.Interactive headphones2011 -
Aqualibrium is a playful installation that encourages children of age six to twelve to collectively build a city on water. Spreading various buildings across floating pieces of land, the children get to experiment with the concept of balance in society. Several elements of balance are explored, such as land buoyancy and urban weight, rural areas and cities as well as a town planning.Installation for children2011 -
Increasingly, designers have to design interactive products and systems that integrate both hardware and software. Designing for such complex interactions requires a highly iterative design approach involving many experiential prototypes.
To support designers in early prototyping, I redesigned the interface of Max MSP -an interactive prototyping software- with a series of plug&play programming modules. The toolkit helps designer think by doing and try their ideas out early in the design process.Prototyping toolkit2011
Tal Benisty – mail@talbenisty.com